Difference between revisions of "Rôles de Progeny (Français)"

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'''Blood Line Level'''  (Niveau sanguin)
 
'''Blood Line Level'''  (Niveau sanguin)
  
Les [[Arch Vampires]] agissent (IC) (dans leur personnage) comme les ancêtres et les Anciens de leur [[Lignée]]. Les arches sont considérées comme les enfants de la source et font le pont entre leur descendance et la source et Apeiron. Le rôle de Arch Vampire était initialement destiné à être apolitique, cependant, le développement de la communauté et du système en a fait une zone grise.
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[[Arch Vampires]] agissent (IC) (dans leur personnage) comme les ancêtres et les Anciens de leur [[Lignée]]. Les arches sont considérées comme les enfants de la source et font le pont entre leur descendance et la source et Apeiron. Le rôle de Arch Vampire était initialement destiné à être apolitique, cependant, le développement de la communauté et du système en a fait une zone grise.
  
 
Both IC and OOC, the Arch Vampires are charged with communicating collectively as a team by bringing up subjects to one another as well as to the Source and Diabolics. OOC they have an Arch Conclave where they can discuss these matters freely.  IC and in-world they have a majestic meeting room where they interview Progeny clan applicants.
 
Both IC and OOC, the Arch Vampires are charged with communicating collectively as a team by bringing up subjects to one another as well as to the Source and Diabolics. OOC they have an Arch Conclave where they can discuss these matters freely.  IC and in-world they have a majestic meeting room where they interview Progeny clan applicants.

Revision as of 03:30, 3 December 2020

Progeny Overlords & System Support

La Source, Lachiel Vaher

Lachiel est le createur de Progeny. Il est également le seul programmeur / développeur pour les mécanismes du système de jeu.


Aperion, Oberon Eames

Oberon est le chef d'équipe de développement des Diaboliques, son objectif principal est la gestion du système, permettant ainsi à La Source de se concentrer sur la programmation et la mécanique du système. L'Aperion guide le jeu de rôle du système ainsi que le marketing qui visent à assurer une croissance stable du système.

Diabolics (Diaboliques) sont des démons et non des vampires. Ils se tiennent en dehors de la société des vampires, en ce sens, ils peuvent choisir de boire du sang pour le plaisir, mais ils n'en ont pas besoin pour survivre. Le sang diabolique est toxique pour un vampire et mordre un diabolique ou un autre vampire en présence d'un diabolique est un moyen infaillible de suicide par le Diabolique.


Hors contexte de jeu de rôle, les diaboliques sont les membres de l'équipe de développement. Chaque membre de l'équipe prend en charge ses propres projets, de la maintenance au développement créatif en passant par des activités inclusives dans la communauté.Les membres de Progeny sont encouragés à contacter un diabolique lorsqu'ils rencontrent des problèmes techniques.

  • Les Diaboliques servent à assurer la stabilité de la communauté et du système de jeu lui-même grâce à la confiance que leur accordent Lachiel et Oberon.
  • The Diabolics actively discuss subject matters that reach them that is deemed worthwhile to present amongst each other, or collectively with the Cambions in addition.
  • The Diabolics serve oftentimes with vigilance, observing The Source’s Progeny and keeping an eye out for both transgressors against the universal laws set forth, and the potential of Progeny who have invested in their existence through efforts tieing to the community in one form or another.

“Les Diaboliques sont en partie des développeurs du systèmes, mais ils sont également une partie vivante du système et de sa mythologie. » - La Source, 24 février 2014

Cambions Sont une extension de l'équipe de développement et ajoutent à la disponibilité du personnel pour les membres de la communauté, à contacter lorsqu’il y a des problèmes Ils sont des Diaboliques juniors Dans la Hiérarchie Sociale infernale crée par La Source. Ils méritent néanmoins un niveau de respect égal à celui de n'importe lequel des Grands Diaboliques.

Infernals Sont sélectionnés à la main par un Diabolique ou un Cambion pour les aider dans leurs efforts. Their role doesn’t supersede anyone else's unless there’s a clear indication that they’re actively working on a task given to them by their Patron Diabolic. While they assist Diabolics, they remain vampires and within the fold of the community. Their service stands so long as the necessity for their service is warranted. It should also be noted that in accepting an offer by a Diabolic to become one of their Infernals, the individual while being previously noted as an extension of the Diabolic, must be mindful of the fact that they, from then on, carry and reflect the reputation of both themselves and their Patron.

Political Structure (Structure politique)

Blood Line Level (Niveau sanguin)

Arch Vampires agissent (IC) (dans leur personnage) comme les ancêtres et les Anciens de leur Lignée. Les arches sont considérées comme les enfants de la source et font le pont entre leur descendance et la source et Apeiron. Le rôle de Arch Vampire était initialement destiné à être apolitique, cependant, le développement de la communauté et du système en a fait une zone grise.

Both IC and OOC, the Arch Vampires are charged with communicating collectively as a team by bringing up subjects to one another as well as to the Source and Diabolics. OOC they have an Arch Conclave where they can discuss these matters freely. IC and in-world they have a majestic meeting room where they interview Progeny clan applicants.

The Blood Regent is the second in command of a Blood Line and is considered the Heir to the Blood. They are chosen by the Arch of the Line to assist them in maintaining their mission associated with their Blood Line. With a long-term absence or abdication of an Arch, the Blood Regent is transitioned to Arch Vampire. While some large lines may grant the rights and privileges of Blood Regent to more than one vampire in their structure, the system only recognizes one Blood Regent officially.

Clan Level

Sovereigns and Co-Sovereigns Leaders of Clans. Sovereigns retain their independent rights to direct their Clan how they see fit, so long as it is within the confines of the Laws of the GCSC

Ambassador Second in Command of a Clan. How their role is conducted is largely independently up to the (Co-)Sovereign’s discretion. They have a right to sit and represent their Clan in the absence of their Sovereign.

Proxy Third in Command of a Clan. Likewise with the Ambassador, how a Proxy’s role is outlined is overall at the discretion of their (Co-)Sovereign(s). When neither Sovereign nor Ambassador is present, or if they wish to knowingly allow for the Proxy to represent their Clan, they are welcomed to have a seat at a GCSC meeting.

House Level

Princeps House Leader. They retain the right to independently direct their House as they see fit, so long as it is within the Laws of both the GCSC and the Clan they’re a part of. They have full access to representing their House at the Council of Houses (CoH).

Delegate Second in Command of a House. The finer details of the Delegate role is at the discretion of the Princeps. They otherwise have an inherent right to represent their House in the absence of the Princeps for the CoH.

Liaison Third in Command of a House. As mentioned with the Delegate role with details, the specific details of how it functions is at the discretion of the Princeps. If neither Princeps or Delegate is present, the Liaison may represent their House at the CoH.

Outside the Political Structure

Scribe's Guild Established in a time of need, where information was anywhere but all in one place, the Scribes Guild was established by the Diabolics, with Apeiron Oberon presiding as their Patron, to resolve the issue of fragmented information. They serve to record all GCSC and CoH meetings, as well as recording and providing the results of votes. Their secondary endeavor is to collect any information that evades the whole of the community to bring it under a single, distinguished body. Additional services do exist upon request, including the request to invite members of the community into the group as needed, as well as to document and record any events that may be requested.

Progeny Ushers Guild

History: The community lands of Progeny are vast and it is easy for the uninitiated to lose their way in the tunnels and never be heard from again...... To remedy this and save on costs recovering emaciated skeleton vampires, the dark diabolic powers that dwell in the depths of the lands instituted the role of Progeny Usher to those vampires of intelligence and character skilled in the greeting and guiding of those visiting the homelands of all the creatures of the night.

A role of great esteem, these Progeny Ushers are points of contact on the land and a light in the darkness......

Today: The Progeny Ushers Service has become the Progeny Usher Guild. We now serve in our historical capacity and have evolved into Mobile Teachers and Helpers. Ushers are trained to assist new vampires and Lycanthropes in the Use of Progeny, tools and Items so they may assist any who seek aid. Ushers now serve all progeny locations. Orientation Guild, Scribes Guild, Port of Entry and Progeny Castle Grounds and Heartstone Museum. Future plans include formation of the Progeny Lycanthrope Ushers Guild as we continue to evolve to serve our community better.

Progeny Events Guild

Progeny Orientation Guild

Progeny Ravage Guild