Overview

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Progeny: Vampire is a role-playing system developed for use in the Second Life Meta-Verse. It allows your avatar in Second Life to experience Lifestyle Role-play from the shadows of the eternal night. By feeding upon the life force of vampires, humans, and other supernatural creatures, you can stalk the night for ages, maybe even eternity.

Progeny: Vampire is a free to play system; developed by lovers of vampire lore for lovers of vampire lore. While there are or will be many add-ons and accessories available for purchase within the system, the system itself is free to play.

The main goal of a vampire within the Progeny: Vampire system, is survival. All Vampires need blood to survive. They bite humans or each other and drink their blood to survive. They do not have to ask permission, there are no annoying bite requests as in other systems. Progeny vampires seduce their intended victims, take them private and attack (this is often far more pleasant than it sounds). Beyond this, it is a challenge to fit into vampire society and thrive in your house or struggle against oppression, or even to go it alone as an outcast.

All vampires in the Vampire: Progeny framework are part of a Bloodline or subspecies of vampire. Each Bloodline is headed by a Patriarch or Matriarch Vampire who is the original vampire of that Bloodline. Known as an Arch Vampire, they are the most ancient and powerful of all vampires. Legend has it that each of these vampires was gifted with vampirism by the Lord of Devils, Lachiel himself. And the traits shared by all within are derived from the very nature of the given Arch Vampire and how his or her own physical makeup interacts with the dark power of the diabolic blood, creating a unique subspecies.

Vampire society within the Progeny: Vampire framework is governed primarily by the Greater Vampire Clans. The Greater Vampire Clans are entire nations of vampires, ruled by a sovereign King or Queen. The Clans are made up of a number of Great Houses and make alliances with each other and declare war upon each other in a never ending struggle to rule the night. Houses are often likened to a small kingdom or city state, and the vampires within are a close knit family.

Progeny: Vampires survive in human society by adhering to the Masquerade. By staying toward the shadows and not advertising their presence, they avoid the flames and pitchforks of an angered populous. Therefore: the Progeny: Vampire System is invitation only. As such, the only way to become involved in the system is to be introduced by an existing player. While becoming embraced and reborn as a vampire is free of charge, the ability to sire new vampires is gained over time thus, the Gift of Vampirism has value and is something taken seriously by your potential sire. Vampires old enough to embrace their own progeny often make potential progeny wait and earn their trust and respect before imparting the gift of immortality.

Progeny: Vampire has set itself the goal of being the best vampire based role-playing simulation on the grid, and according to many of its participants is well on the way to achieving this. The system is currently in advanced open beta. If a long walk in the dark of eternal night is your desire, tour the Progeny castle, speak with the inhabitants, but watch out.....they bite!