Progeny Overlords

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  • Roles of Progeny
  • Apeiron, Oberon Eames
    • Leader of the development team, the Diabolics. His core focus in management of the system relieving The Source of the Burden of the need to spend all his programming time guiding the system, with ties to marketing, which extends to ensuring stable growth for the game.
  • Greater Diabolics
    • Out of role play context, they’re the development team. Every member of the team takes on their own projects that ties to Progeny, from maintenance to creative development through community-inclusive activities. Members of Progeny are welcomed to reach out to a Diabolic when they are experiencing technical issues.
      • The Diabolics serve to ensure stability for the community and the game system itself through the vested trust given to them by Lachiel and Oberon.
      • The Diabolics actively discuss subject matters that reach them that is deemed worthwhile to present amongst each other, or collectively with the Cambions in addition.
      • They serve oftentimes with vigilance, observing The Source’s Progeny and keeping an eye out for both transgressors against the universal laws set forth, and the potential of Progeny who’re invested in their existence through efforts tieing to the community in one form or another.
      • “The Diabolics are in part system developers but are also a living breathing part of the system and its mythology.” - The Source, February 24, 2014
  • Cambions
    • Similar to the Diabolics, they’re an extension to the development team and helps add to the availability of personnel for members of the community to reach out to when they experience issues.
      • The Cambions fundamentally act as second tier Diabolics, a grade lower than them in The Source’s creation of his own infernal social hierarchy. They nonetheless warrant an equal level respect as would be given to any of the Diabolics.
  • Infernals
    • Hand-selected individuals by a Diabolic to assist the Diabolic in question with their endeavors. Their role doesn’t supercede anyone else unless there’s a clear indication that they’re actively working on a task given to them by their Patron Diabolic.
      • Though an extension of a Diabolic’s will, they remain nonetheless a vampire and within the fold of the community. Their service stands so long as necessity for their service is warranted. It should also be noted that in accepting an offer by a Diabolic to become one of their Infernals, the individual, while being previously noted as an extension of the Diabolic, must be mindful of the fact that they, from then on, carry and reflect the reputation of both themself and their Patron.
  • Arch Vampires
    • Community leaders in short. The Arch Vampires act In Character as the progenitors and Elders of Their Blood Lines, a tree that descends with the Arch bridging the gap between the Progeny The Source and Apeiron. The role of Arch Vampire is inherently apolitical, however the development of the community and system has retained a gray area that mixes false notions on this matter.
    • The Arch Vampires are charged with communicating collectively as a team. Bringing up subjects to one another as well as the Diabolics. They also oversee the process with Clan applications. Holding interviews with the applied candidates, they make a firm judgment for approval or disapproval.
  • Blood Regent
    • Second in Command to a Blood Line. They are chosen at the discretion of an Arch Vampire to assist them in maintaining their mission associated with their Blood Line. With a long-term absence of an Arch (90 days+), the Blood Regent is transitioned to take over the role as Arch Vampire.
  • Sovereigns/Co-Sovereigns
    • Leaders of Clans. Sovereigns retain their independent rights to direct their Clan how they see fit, so long as it is within the confines of the Laws of the GCSC
  • Ambassador
    • Second in Command of a Clan. How their role is conducted is largely independently up to the (Co-)Sovereign’s discretion. They have a right to sit and represent their Clan in the absence of their Sovereign.
  • Proxy
    • Third in Command of a Clan. Likewise with the Ambassador, how a Proxy’s role is outlined is overall at the discretion of their (Co-)Sovereign(s). When neither Sovereign nor Ambassador is present, or if they wish to knowingly allow for the Proxy to represent their Clan, they are welcomed to have a seat at a GCSC meeting.
  • Princeps
    • House Leader. They retain the right to independently direct their House as they see fit, so long as it is within the Laws of both the GCSC and the Clan they’re a part of. They have full access to representing their House at the Council of Houses (CoH).
  • Delegate
    • Second in Command of a House. The finer details of the Delegate role is at the discretion of the Princeps. They otherwise have an inherent right to represent their House in the absence of the Princeps for the CoH.
  • Liaison
    • Third in Command of a House. As mentioned with the Delegate role with details, the specific details of how it functions is at the discretion of the Princeps. If neither Princeps or Delegate is present, the Liaison may represent their House at the CoH.
  • Scribe's Guild
    • Established in a time of need, where information was anywhere but all in one place, the Scribes Guild was established by the Diabolics, with Apeiron Oberon presiding as their Patron, to resolve the issue of fragmented information. They serve to record all GCSC and CoH meetings, as well as recording and providing the results of votes. Their secondary endeavor is to collect any information that evades the whole of the community to bring it under a single, distinguished body.
    • Additional services do exist upon request, including the request to invite members of the community into the group as needed, as well as to document and record any events that may be requested.