Difference between revisions of "Progeny Knights"

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'''Progeny Knights Mission Statement'''
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The Knights are an order bound by a blood oath to preserve and protect our peer community.  We hold no allegiance to any faction. We are a neutral party who by either arbiter or warden, dedicate ourselves to the betterment of all members of this realm. We stand in opposition to oppression and tyranny. We ascend beyond the quarrels of mortals in the clash of law and chaos. We follow these tenets to become beacons of hope and worth, built on the bonds of unity, justice and compassion.
 +
 
 +
 
 +
'''The Knights Code:'''
 +
 
 +
Knights will adhere to a code of conduct encompassing Fair Play, Nobility, Valor, Honor,  Courtesy, and Loyalty. These are all qualities a Knight will strive to embody and display to the realm.
 +
 
 +
 
 +
'''Fair Play:''' Knights will always meet their opponents on a level playing field and not use any device or knowledge that gives them an unfair advantage in combat.
 +
 
 +
 
 +
'''Nobility:'''  Knights will strive to always display self-control in their actions and words. We will be respectful to all and will not engage in derogatory speech about other members of the community. We are charged with upholding the law and will endeavor to keep its strictures intact.
 +
 
 +
 
 +
'''Valor:'''  Knights will show courage and will not shy from verbal or physical combat. We will defend the weak and innocent and use our talents to avenge the wronged.
 +
 
 +
 
 +
'''Honor:''' Knights will be bound by their honor. Our word is our bond; once given, it can only be released by the one to whom it was given. Knights do not traffic in deception and find liars to be beneath contempt. Knights will not share information obtained in confidence.
 +
 
 +
 
 +
'''Courtesy:''' Knights will be respectful of authority; even when they may not personally agree with a decision, they will not question it in public. Knights will be polite and attentive to all who ask for their time and help.
 +
 
 +
 
 +
'''Loyalty:''' A Knight's loyalty is owed to the Source, their Comrades in Arms, and the betterment of the Realm and the Order.
 +
 
 +
 
 +
'''Our Guild is limited to:'''
 +
 
 +
Knights 12 (max 25)
 +
 
 +
Squires 12 (max 25)
 +
 
 +
 
 +
 
 +
'''Age Requirements'''
 +
 
 +
 
 +
* Knight Age:
 +
 
 +
Minimum Age group: Ancient
 +
 
 +
Minimum 6 months in the Source's realm
 +
 
 +
 
 +
* Squire Age
 +
 
 +
Minimum age group: Venerable
 +
 
 +
Minimum 3 months in the Source's realm
 +
 
 +
 
 +
* Page age:
 +
 
 +
Minimum Age: 300 days after embrace
 +
 
 +
Minimum 3 months in the Source's realm
 +
 
 +
 
 +
For Information on applying, contact Grand Master Knight Morrigan E AƖαѕтσя Ϯ Ɓяανєнєαят (darkaegis)
 +
 
 +
 
 +
'''Become a Knight'''
 +
 
 +
http://maps.secondlife.com/secondlife/Progeny/52/151/23
  
The Knights Of The Shielded Blood were forged in Progeny Vampire Realm to aid the nations of its vampires
 
fraught with unprovoked attacks from an escalating number of dissident combatants.  The Knights are bound by Blood Oaths of Service,
 
Defense and Feilty. The Knights are governed by a bonded agreement between a vampire and The Shielded Blood which guarantees the unbiased
 
protection of their patrons until the contracts fruition. The Shielded Blood shall not engage in inane objectives or serve as a fighting force
 
against other vampires beyond the scope of an agreement.
 
  
The Shielded Blood is sanctioned under the ministry of the Greater Diabolic, Antonia and lead by Cruicifer Grand Knight, Babu Eldritch Immortali.
 
!colspan="10"| Knights Rankings
 
|-
 
|Knight Lieutenant
 
|The first level of a “Knight Officer.”  A “Knight Lieutenant” is a ranked Officer within a Priory or Commandery that is trusted for extra responsibility and duties.  They have demonstrated faithfulness to their Commanders.  They don’t have their own group to command but perform a function or purpose within their priory. Priors have the authority to appoint their Lieutenants.
 
|-
 
|Knight Captain
 
|A Knight Lieutenant who has proven themselves as an officer and is being given more responsibility within the Priory.  Priors have the authority to appoint their Captains
 
|-
 
|Knight Major
 
|A Knight Captain who has highly proven themselves as an officer and has gone above and beyond.  They are being given more responsibility within the Priory.  Priors have the authority to appoint their Majors.
 
|-
 
|Knight Commander
 
|A Knight who is given a Commandery consisting of at a least 5 knights besides the Commander (total of 6)
 
|-
 
|Provincial Commander
 
|A Knight Commander is promoted to a Provincial Commander when he has proven himself as a Knight Commander for at least one year and has at least 10 members in his group. They are not independent and serve under the Prior.
 
|-
 
|Master Commander
 
|A Knight Commandery (see definition above) who is promoted to act independently of any Prior over an entire state or Priory.
 
|-
 
|Grand Secretary
 
|The Grand Secretary records proceedings, attends all regular and special meetings of the Order, along with the National Treasurer can receive monies paid into the Order taking his receipt, establish an accounting system with the Grand Treasurer, which will account for, in detail, all the monies received by, or paid out by the Order. National Secretary/Researcher will assist the Grand Prior preparing an agenda for online meetings or conclaves, prepare a personal file for each member and their ranks, records, applications, dues, and conduct.  Dues will be monitored, both current, and past due.  National Secretary/Researcher is also in charge of all grant writing. The Grand Secretary will be the third in line from the top.
 
|-
 
|Become a Knight
 
|http://maps.secondlife.com/secondlife/Progeny/52/151/23
 
|-
 
 
;[https://youtu.be/O5Z9TYHl61I/ Knights Podcast]
 
;[https://youtu.be/O5Z9TYHl61I/ Knights Podcast]

Latest revision as of 14:42, 13 September 2025

Progeny Knights.JPG


Progeny Knights Mission Statement

The Knights are an order bound by a blood oath to preserve and protect our peer community. We hold no allegiance to any faction. We are a neutral party who by either arbiter or warden, dedicate ourselves to the betterment of all members of this realm. We stand in opposition to oppression and tyranny. We ascend beyond the quarrels of mortals in the clash of law and chaos. We follow these tenets to become beacons of hope and worth, built on the bonds of unity, justice and compassion.


The Knights Code:

Knights will adhere to a code of conduct encompassing Fair Play, Nobility, Valor, Honor, Courtesy, and Loyalty. These are all qualities a Knight will strive to embody and display to the realm.


Fair Play: Knights will always meet their opponents on a level playing field and not use any device or knowledge that gives them an unfair advantage in combat.


Nobility: Knights will strive to always display self-control in their actions and words. We will be respectful to all and will not engage in derogatory speech about other members of the community. We are charged with upholding the law and will endeavor to keep its strictures intact.


Valor: Knights will show courage and will not shy from verbal or physical combat. We will defend the weak and innocent and use our talents to avenge the wronged.


Honor: Knights will be bound by their honor. Our word is our bond; once given, it can only be released by the one to whom it was given. Knights do not traffic in deception and find liars to be beneath contempt. Knights will not share information obtained in confidence.


Courtesy: Knights will be respectful of authority; even when they may not personally agree with a decision, they will not question it in public. Knights will be polite and attentive to all who ask for their time and help.


Loyalty: A Knight's loyalty is owed to the Source, their Comrades in Arms, and the betterment of the Realm and the Order.


Our Guild is limited to:

Knights 12 (max 25)

Squires 12 (max 25)


Age Requirements


  • Knight Age:

Minimum Age group: Ancient

Minimum 6 months in the Source's realm


  • Squire Age

Minimum age group: Venerable

Minimum 3 months in the Source's realm


  • Page age:

Minimum Age: 300 days after embrace

Minimum 3 months in the Source's realm


For Information on applying, contact Grand Master Knight Morrigan E AƖαѕтσя Ϯ Ɓяανєнєαят (darkaegis)


Become a Knight

http://maps.secondlife.com/secondlife/Progeny/52/151/23


Knights Podcast